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1381. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Mike Voidstar wrote: In part. ... But even if that were fixed, cloaks will remain unbalanced and contrary to the core design of EVE until they can be hunted down as actively as anyone else. Except you are placing cloak...
- by Mike Voidstar - at 2015.06.29 20:05:15
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1382. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
In part. The fear isn't irrational. If touching one red object in 1000 caused instant death, with no way to discern which were deadly and which were not, people would avoid going anywhere near any red object. The cloaking problem is the same. A...
- by Mike Voidstar - at 2015.06.29 16:46:48
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1383. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
Whatever dude. Yes. Those 2 are the exact same thing. Go find a clue.
- by Mike Voidstar - at 2015.06.29 16:35:03
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1384. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
You have a definition of risk, but no understanding of how to apply it to real world applications. Good Googling though. It's nice to see you are capable of at least a little thought.
- by Mike Voidstar - at 2015.06.29 15:37:38
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1385. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
You are just too dense to be real. You have no concept of risk, balance, or general game design. Reversing my sentence does not make your point more valid. The 2 sides of this are not equal but opposite viewpoints. You have not one scrap of obje...
- by Mike Voidstar - at 2015.06.29 15:11:36
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1386. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
The only way for a ratter to win an engagement 99% of the time is to not allow an aggressor on grid. If that hostile is there to hunt you, he likely is prepared to win, and getting tackled is a death sentence. If the hostile is not there to hunt r...
- by Mike Voidstar - at 2015.06.29 13:16:58
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1387. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
Your links don't prove anything at all. They are just you making statements based on false assumptions, and are themselves invalid for lacking a solid base to begin on. There is a greater chance than zero of losing a ship anytime you undock, even...
- by Mike Voidstar - at 2015.06.29 12:00:22
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1388. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
You countered nothing. You made statements that you assume are true, as if the mere utterance could change reality and make it so. You have no support for anything you say except that you want it. I don't bother to log into killboards, and I don'...
- by Mike Voidstar - at 2015.06.29 11:16:20
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1389. There is no countermeasure for interdictors - in Player Features and Ideas Discussion [original thread]
Warp Scrambler is what shuts down MWD. It's only got a range of 10KM. Counters exist. You can fit Afterburner instead. It's not as fast but it does not shut down with a scrambler. You can Neut the ship to shut it down. 9 times out of 10 when yo...
- by Mike Voidstar - at 2015.06.29 05:01:07
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1390. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
Mark Hadden wrote: I want to remind you that you are trying to discuss f**ing with a virgin. mike voidstar has no clue about nor has he ever been involved in any meaningful combat pvp, dont expect any level idea from him, all he knows is that ...
- by Mike Voidstar - at 2015.06.29 03:05:53
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1391. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: Iain Cariaba wrote: W0lf Crendraven wrote: Mike Voidstar wrote: Regardless of any other factors, the days where you can warp in and neut a far larger, more capable and more expensive ship and let rats kill your...
- by Mike Voidstar - at 2015.06.28 17:02:45
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1392. rich PVP content (theorycrafting) - in Player Features and Ideas Discussion [original thread]
Yes, you can make ticks like that. I'm not talking about you. You can easily reduce your ISK/Hour in order to increase your survivability. It's not hard, with the right missions to make ticks like that. What's hard is sustaining it. I'm talking ...
- by Mike Voidstar - at 2015.06.28 16:50:10
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1393. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
It's harassment of an entirely legal type. It's a very bad game mechanic, but it's not outside the nature of the game.
- by Mike Voidstar - at 2015.06.28 15:10:33
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1394. rich PVP content (theorycrafting) - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: This, again.....it already in game. You can pve with pvp ships. It may be loss of isk per hour. Pick your poison, max isk or a more interesting session. Since i am not guided by the almighty isk I have found the latter to be b...
- by Mike Voidstar - at 2015.06.28 15:08:53
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1395. EWAR for Drones...[CONCEPT] [BETA] - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: NO Or more precisely when I as a drones pilot have a module that allows me to shut down every other weapons system in the game then you can have this. But drones can be set to aggressive mode and will shoot without a target l...
- by Mike Voidstar - at 2015.06.28 11:36:10
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1396. EWAR for Drones...[CONCEPT] [BETA] - in Player Features and Ideas Discussion [original thread]
This is already in game. All you need do is shoot the drone.
- by Mike Voidstar - at 2015.06.28 04:21:25
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1397. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: Mike Voidstar wrote: W0lf Crendraven wrote: Petre en Thielles wrote: how is this thread still going? do people hunting other people really not know how to tank/plan for rats? We do know, and if we do the pver ...
- by Mike Voidstar - at 2015.06.27 13:24:59
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1398. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: Petre en Thielles wrote: how is this thread still going? do people hunting other people really not know how to tank/plan for rats? We do know, and if we do the pver has 0 chance, at least in lowsec. But it forces us...
- by Mike Voidstar - at 2015.06.27 09:21:01
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1399. rich PVP content (theorycrafting) - in Player Features and Ideas Discussion [original thread]
We don't all enjoy PvP, at least not the way EvE does it. I agree with some of your points. And some few steps have been made in the direction you want to go, but much of it requires the ongoing dedication to development of PvE gameplay which set...
- by Mike Voidstar - at 2015.06.27 06:59:13
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1400. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Gauis Aldent wrote: But critically an AFK cloaker: - is not making isk - is not getting kills - is not even getting much intel (if he is not watching the screen....) No, no you see for intel you can record the time y...
- by Mike Voidstar - at 2015.06.27 04:15:23
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